Board Thread:Questions and Answers/@comment-31762568-20190826164637/@comment-31479589-20190904200428

It's not that confusing, really. Your Heralds weapon has 0% crit chance, but it'll become a 100% chance when the blade is glowing. It takes 7 - 15 seconds for the blade to glow. Once glowing, there are two possible results:


 * 1) You deal increased crit damage to opponent, the increase depends on the weapon's crit multiplier (Naginata, Claws, Fate's End, and Whip Katars benefit the most from this).
 * 2) If the opponent blocks your attack, then it becomes a block-bypassing hit instead, without any crit dealt. Think of it like Block Breaker from SF2.

Personally, I like it. Crit Charge encourages you to play like how Heralds are always advertised by Nekki: cautious, calculating, and precise. Of course, I'm in the minority it seems; most players hate this because they can't crit spam with Rolling Waves or Triple Lunge anymore :p