Bolo The Sixth

Bolo The Sixth is the name of a main quest and boss fight in Chapter III of Shadow Fight 3. It is the first boss fight of Chapter III, which takes place in the Heralds Dojo.

Story
Bolo has revealed his plan to extend the Dome to trap common people inside a time illusion, and he claimed that the Emperor does not mind with this. Now, the player must stop Bolo and his plan.

Fight Info
The fight can consists up to five rounds, and the player must score three victories in order to win. The timer for each round is 99 seconds, and the players must defeat Bolo before the timer ends, otherwise they will lose that round.

Enemy Info

 * Name: Bolo
 * Faction: Heralds
 * Weapon: Naginata
 * Armor: None
 * Helm: None

Special Ability
Throws out a Shadow energy to the ground at the place where the player is standing. Upon contacting the ground, a vortex will be formed and will lasts for 7 seconds. If the player step on it, the vortex will traps the player from chest below, making him/her unable to move and vulnerable to attacks. There is no way to get out from the vortex once the player is trapped aside from waiting for it to disappear, but the player can avoid it by not stepping on it.
 * Vortex

Move
A sequence of 6 attacks with Naginata.
 * Circumvention

Shadow Abilities
Telekinetically stabs two Naginatas up from the ground, one in front and one behind the player, then slams them both down on the player in the middle, smashing back into the ground.

Quickly ducks down and disappears in a flash on the ground, reappearing instantly and standing up behind the player.
 * Blink

Rewards
Winning this fight will rewards the players with some golds, 5 gems, and 20 experience, and they will level up to level 8.

The amount of golds given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

4 cards (plus one bonus card) will also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare, Epic, or Legendary.