Boss Fights (SF2)

A boss battle in Shadow Fight 2 is the climatic battle against the main antagonist of each Act, the '''demon bosses. '''The demon bosses (Lynx/Hermit/Butcher/Wasp/Widow/Shogun/Titan) are fought at the conclusion of every Act, once all of their bodyguards have been defeated in combat.

Boss battles are different to other battles in the same Act. Special rules affect combat, and, apart from the enemy being exceptionally powerful, they will also have unique and powerful abilities, combat advantages and perks.

Rules
In a boss battle, three rounds must be won in order for the winner to be declared. There is a total of five rounds that can be fought, and a minimum of three rounds. The timer for hee battle is 100 seconss, as per usual conditions.

Boss Abilities
Boss abilities are a relatively new feature to Shadow Fight 2. Each boss in Shadow Fight 2 has a special power, that is used againtt your character in combat.
 * Lynx may turn invisible.
 * Hermit may summon a character-seeking lightning rain.
 * Butcher may cause a shockwave by pummelling the ground.
 * Wasp may launch off either boundary of the battlefield, and fly.
 * Widow may teleport.
 * Shogun may call his bodyguards into battle.

Combat Advantages
Technically, all bosses have some advantage over your character one way or another. However, these advantages are significant and refer to the enemy boss using attack in methods that are advanced for the player, but CAN be unlocked afterwards.
 * Lynx will use ranged weapons, when the player has not unlocked them yet.
 * Hermit will use magic, when the player has nott unlocked it yet.