Shadow Twin

Shadow Twin is the name of a main quest of Chapter V in Shadow Fight 3. It takes place at the beach of the island.

Story
Upon steping on the island, Shadow Mind suddenly emerges. It takes a physical form, where it is responding to a call from Moira. The sudden emergence of Shadow Mind causes June/Marcus/Itu to be severely weakened, just like back then in Sphere Temple.

Fight Info
Shadow Mind is fought as an opponent, taking a physical shadow form. It will take the form of the character in which it is residing. Depending on the decision made at Chapter III, it could take the form of either June, Marcus, or Itu. It uses different equipment and utilizes different perks and shadow abilities in each form.

This fight consists up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat Shadow Mind before the timer ends, otherwise they will lose that round.

Enemy Info
Preserve Sphere=
 * Name: Shadow Empress
 * Fighting Style: Dynasty
 * Weapon: Dragon's Roar (Dadao)
 * Armor: Demon Ward
 * Helm: None
 * Ranged Weapon: Sky Lord (Bow)
 * Rule: Opponent is in Shadow Form

Perks
Ignore player's block and deal additional damage when attacking from behind.
 * Backstabber ICON PERK BACKSTABBER.png

A chance to deal more damage for 2 seconds after a successful attack.
 * Wolverine ICON PERK WOLVERINE.png

Shadow Abilities
Summons a dragon made of shadow energy. The dragon will flies upward, then turnaround and travels horizontally across the battlefield.
 * Loop

Tucks into a breakdance windmill, rapidly spinning horizontally forward while twirling its legs in the air, kicking the player many times.
 * Peg-Top SHADOW AGILE ARMOR 2.png

Shoot an arrow to the sky to unleash rains of arrows. Destroy Sphere=
 * Hailstorm
 * Name: Shadow Lord
 * Fighting Style: Legion
 * Weapon: Storm Hammer (Two-handed Hammer )
 * Armor: Lion's Pride
 * Helm: None
 * Ranged Weapon: Obsidian Strike (Pilum)
 * Rule: Opponent is in Shadow Form

Perks
A chance to cause the player to lose health equal to a percentage of its attack damage over 5 seconds.
 * Bleeding ICON PERK BLEEDING.png

A chance to stun the player for 5 seconds with a hit from its weapon.
 * Basher ICON PERK BASHER.png

A chance to deal more damage with a hit, losing a percentage of additional damage from its health.
 * Berserk ICON PERK BERSERK.png

Shadow Abilities
Swings the hammer upward, then hurls it forward. The hammer then descends from the sky and strikes down, before pulled back telekinetically.
 * Anvil

Leaps forward and smashes the ground with both feet, causing a small earthquake and knocking down the player in a short range shockwave.
 * Thud SHADOW THUD.png

Throws pilum charged with shadow energy towards the player. If hit, a wall will be formed behind the player, and the pilum will pierces through the player, trapping them at the wall. Exploit Sphere=
 * Collector
 * Name: Shadow Observer
 * Fighting Style: Heralds
 * Weapon: Blood Reaper (Kusarigama)
 * Armor: ABL-12
 * Helm: None
 * Ranged Weapon: Dragonfly's Bite (Needles)
 * Rule: Opponent is in Shadow Form

Perks
First hit to the player during the first 4 seconds of the round deals more damage.
 * Prepared Strike ICON PERK PREPARED STRIKE.png

A chance to lose player's shadow energy by 100% of its inflicted damage dealt.
 * Discharge ICON PERK BASHER.png

A chance to gain shadow energy equal to a percentage of its attack damage.
 * Recharge ICON PERK BERSERK.png

A chance to forbid the player to use block for 4 seconds with a hit.
 * Interference ICON PERK INTERFERENCE. png

Shadow Abilities
Conjures two portals, one behind the player and another one behind it. It then launches the sickle to the portal behind it, it will appears on the portal behind the player. If the player get caught, they will be pulled to the portal, appearing next to it. It then strikes the opponent with the kusarigama three times.
 * Trip

Slams the ground with one fist, creating an upwards close-range splash of damaging Shadow energy around it.
 * Blast shadow precise armor explosion.png

Blast a wave of needles upwards. If they hit, six shadow spikes will be formed around the player and pierces through them.
 * Porcupine

Rewards
Winning this fight will rewards the players with 20 experience and some coins.

The amount of coins given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

3 cards (plus one bonus card) will also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare , Epic , or Legendary.

Trivia

 * The different choices will determine some dialogues a little bit. Particularly, the lines spoken by Shadow Mind.
 * The Shadow Mind's names when fought in this fight is a reference to the first boss fight of Chapter IV, in which they are the same names used for the quests.
 * Due to it taking a form outside of the character, Shadow Mind uses different equipment than the ones used by the actual characters.