Karcer

Karcer is the eightth Eternal of the Underworld. He is the first boss of tier 3, and currently the only boss in the third floor. Karcer has a shield of 9,872 points, which has to be destroyed in 5 minutes by six players before they can finish him. Normally, players must reach Dan 7 before they can challenge him. But, he can be fought by players with at least Dan 2 during the holidays. He uses a pair over-sized Sickles as his weapon and fights with him carry random rules.

The players can obtain the keys to fight him by defeating Hoaxen. If the players do not have any Karcer keys, they can buy one key for 90 gems.

In battle, Karcer is very aggressive. He is quick and extremely agile. And despite his lean build, his body is able to withstands strong attacks. He is immune to the Stun enchantment.

Possible rules:

 * Hidden healthbar
 * Hot ground (12 seconds)
 * Inverted movements
 * No blocks
 * No kicks
 * Your health regenerates

Perks and Enchantments
Performs a long leap forward, and then smashes the ground with his Sickles. This will causes a number of bone-like spikes to emerge from below the player, surrounding them and damaging them. Getting hit by this attack will inflicts the player with Enfeeble.
 * Bone Spikes

Critical hits can`t knock Karcer off.
 * Crag Potion rock.png

A chance that during first 3 seconds of a round Karcer's First Strike would reduce players' health by 25%.
 * Cobra IconCobra.png

A chance to trigger Avenger, which grants a Critical Hit with increased damage for 5 seconds after receiving a Critical Hit.
 * Avenger IconAvenger.png

A chance to increase Head Hit damage for 5 seconds after dealing a Head Hit.
 * Helm Breaker IconHelmBreaker.png

A chance to increase damage for 8 seconds after receiving a Head Hit.
 * Pain Rage IconPainRage.png

A chance to bypass players' blocks.
 * Block Breaker IconBlockBreaker.png

A chance to increase Karcer's magic recharge from a successful unarmed attack by 100%.
 * Martial Spirit IconMartialSpirit.png

Karcer's Sickles are enchanted with Weakness, giving him a chance to weaken the player's attacks by 75% for 5 seconds after a successful hit.
 * Weakness EnchantmentWeakness.png

Karcer's body is enchanted with Damage Absorption, giving him a chance to absorb all damage dealt to his body by a single strike. This enchantment has no effect on Charge of Darkness.
 * Damage Absorption EnchantmentBodyProtection.png

Karcer's head and ranged weapons are enchanted with Frenzy, giving him a chance to increase his melee damage by 150% for 5 seconds after a Head hit or a successful ranged hit.
 * Frenzy EnchantmentFrenzy.png

A chance to weaken the player's attacks by 75% for 10 seconds after a successful hit. This enchantment will be inflicted if the player get hit by the Bone Spikes attack.
 * Enfeeble EnchantmentEnfeeble.png

Rewards
Defeating Karcer will reward the players with various amounts of Charges of Darkness and Keys. Players in the first place will receive Large Charge of Darkness, and a chance to receive more valuable Keys.

Trivia

 * Karcer wields a pair of Giant Sickles, which he use in the same manners like the Mowers. Due to their size, these Sickles have longer reach compared to either the normal-sized Sickles or Mowers.