New Percepts of the Legion

New Percepts of the Legion is the name of a main quest in Chapter VII, Part I of Shadow Fight 3. It takes place at the future Legion Fortress.

Story
The player and Jet have to pass through the Legion Fortress, which has changed into a technologically advanced military stronghold, with cannons and missiles everywhere. Jet informs the player to be careful for the wardens, as they are trained in shadow energy practice. On their way, she tells them that her village was destroyed by Shadow's army when she was still a teen. She was forced to hid in a nearby forest with some other kids. When she returned, there are nothing left of her village, aside from ruins, ashes and silence. Jet feels a bit like ashes since then. Suddenly, they are spotted by a warden.

Fight Info
The fight consists of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the warden before the timer ends.

Enemy Info

 * Name: Warden
 * Fighting Style: Legion
 * Weapon: Restrainer (Flail & Shield)
 * Armor: Steel Order
 * Helm: Encouragement Helm
 * Ranged Weapon: Prototypes (Electromines)

Perks
A chance to cause the player to lose health equal to a portion of its attack damage over 3 seconds.
 * Bleeding ICON PERK BLEEDING.png

A chance to deal full damage through player's block.
 * Breacher ICON PERK BREACHER.png

A chance to gain a portion of its attack damage as health.
 * Lifesteal ICON PERK LIFESTEAL.png

A chance to stun the player for 3 seconds with a hit.
 * Basher ICON PERK BASHER.png

A chance to deal more damage with a hit, losing a portion of additional damage from its health.
 * Berserk ICON PERK BERSERK.png

A chance to cause the player to lose health and Shadow Energy equal to a portion of its attack damage.
 * Shadow Burn ICON PERK SHADOW BURN.png

Shadow Abilities
Smashes the ground with both hands, causing earth spikes to emerge from below in a small area around him.
 * Crush SHADOW STRONG WEAPON.png

Quickly boosts forward and rams the player back with a shoulder charge.
 * Ram SHADOW_STRONG_ARMOR.png

Throws a Shadow energy forward at neck level. If the player is grabbed, they will be telekinetically choked, suspended in midair, before being slammed headfirst into the ground.
 * Choke SHADOW MIND THROW.png

Rewards
Winning this fight will reward the players with some coins. The amount of coins given depends from the number of:


 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

Additionally, they will also obtain 15 shadow energy and two more cards (plus one bonus card). These cards can be either items, special moves, or perks, with a rarity of either Common, Rare , Epic , or Legendary.