Dangerous Grounds

Dangerous Grounds is the name of a main quest of Chapter IV in Shadow Fight 3, accessible by players that chose to destroy the Sphere at the end of Chapter III. It takes place on a swamp.

Story
June comments that Northerners are said to be the most merciless among the legionaries. Hearing this, Marcus immediately sends them a Northerner, happy that they are "helping" him finding opponents.

Fight Info
The enemy in this fight is northern Legionary. He will recharges his Shadow form bar if he is standing on an area with Shadow energy beneath. The fight can consist up to three rounds, and the players must win two rounds in order to win. The time for each round is 99 seconds, and the players must defeat Northerner before the timer ends, otherwise they will lose that round.

Enemy Info

 * Name: Northerner
 * Fighting Style: Legion
 * Weapon: Labryses (Axes)
 * Armor: Hunter's Woolfell
 * Helm: Steel Guard
 * Ranged Weapon: Prepper's Hatchets (Throwing Axes)
 * Rule: Opponent gains Shadow energy in the shown zone

Move
A sequence of 5 attacks with the Axes.
 * Razor Squall ICON SUPER AXES 2.png

Shadow Abilities
Smashes the ground with both hands, causing earth spikes to emerge from below in a small area around Northerner.
 * Crush SHADOW STRONG WEAPON.png

Quickly boosts forward and rams the player back with a shoulder charge.
 * Ram SHADOW_STRONG_ARMOR.png

Throws a Shadow energy forward at neck level. If the player is grabbed, they will be telekinetically choked, suspended in midair, before being slammed headfirst into the ground.
 * Choke SHADOW_MIND_THROW.png

Charges up and throws a axe that explodes with damaging Shadow energy on contact with the player, knocking them down.
 * Concussion SHADOW RANGED STRONG EXPLOSION.png

Rewards
Winning the fight will reward the players with 20 experience and some coins.

The amount of coins given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

Some cards (plus one bonus card) will also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare , Epic , or Legendary.