Talk:Perk (SF3)/@comment-157.185.130.130-20181226203612/@comment-31479589-20181228033428

Rolling Waves and Triple Lunge however, all of their attack sequences still can hit you no matter if you're standing or falling. In the case of the latter, it's actually a worse situation, because you'll be vulnerable for another combo spam. Therefore, there's no difference between falling or not (sort of). Whether Rock's anti-knockback is helpful or not is dependant on one's point of view, but the damage reduction it provide is good imo.

And those two moves are the only ones people really trying to counter when inserting Rock. Airscrew was annoying as well, but after it is nerfed, it's now become as useful as Circumvention and Typhoon. Take the Dynasty ones out of the picture too, because they rarely deal any Critical. Rock is suited for Heralds, but it's redundant for Dynastians. Damage Absorption or Shielding is a better choice to deal with these kungfu masters instead (arguably, these two perks can be useful for almost any situations, not just Dynastians).

On an unrelated note, Somersault is not something you should worry about anymore, thanks to the recent nerf. You should watch out for Harsh Wind and Striking Chain instead.