Shadow Times

Shadow Times is the name of a main quest and boss fight of Chapter V in Shadow Fight 3. It is the second boss fight of Chapter V, which takes place on the island, in front of a cave.

Story
Marcus notices the abnormality in Chief's beard and hands, which he guess is because of shadow energy. Moira further explains that the shadow energy, which she refer to as Power, appeared when Shadow brought her to the island long ago. The locals accepted her as their own kind and respected the Power, but this Chief ignored Shadow's warning and exploited it. Chief tells her to shut up and because the party are refusing to leave, he will punish them himself.

Fight Info
Chief is fought as the second boss of Chapter V. The fight can consist up to five rounds, and the players must score three victories in order to win. The time for each round is 99 seconds, and the players must defeat Chief before the timer ends, otherwise they will lose that round.

Enemy Info

 * Name: Chief of the Islander
 * Fighting Style: Dynasty
 * Weapon: Deer Horns
 * Armor:
 * Helm:
 * Ranged Weapon: Bow

Special Ability
Chief charges both hands with shadow energy, and then bends down and thrusts the ground with both hands, creating a massive earthquake and knocking the player away. After that, two shadow vines will appears, dangling down from the cave ceiling. The Chief then will continuously sends out two shadow roots from both hands, which will travels the ground all the way towards the player. The player will receive damage upon contact with either the vines or the roots. Chief will sends roots for every 3 seconds, after the last roots has disappeared. He will keep sending roots until the player is defeated, he receiving a hit, or if the player managed to get behind Chief.
 * Island Control

The player can dodge the vines by rolling forwards, while the roots can be dodged by jumping. They can start with rolling forwards to pass through the first vine, then jumps to dodge the roots, and then performs another forward roll to pass through the second vine. Once the gap is close enough, player can either attack Chief or jump forward/get around to get behind him in order to stop this ability. The player also can immediately attack the Chief after they have passed the first vine if they have a move that can reach Chief without making them touch the vine, i.e. double sweeps or shadow abilities.

Perks
A chance to deal a percentage of incoming hit damage to the player.
 * Poison Skin ICON_PERK_POISON_SKIN_BODY.png

A chance to replenish a percentage of incoming hit damage as health over 2 seconds.
 * Regeneration ICON_PERK_REGENERATION. png

Increase damage for each hit while maintaining a Combo of 3 hits.
 * Flurry ICON_PERK_FLURRY.png

Gain more damage when Chief's health is under 25%.
 * Cornered Cat ICON_PERK_CORNERED_CAT.png

Shadow Abilities
Spins around, striking outwards with the Deer Horns before tucking in his arms and pirouetting into the air surrounded by a ring of Shadow Energy.
 * Twist

Slams a fist into the ground, causing a close-range explosive burst of Shadow energy around the Chief, and teleporting him backwards.
 * Burst SHADOW MINE.png

Shoot an arrow upwards to unleash rains of arrows.
 * Hailstorm

Rewards
Winning this fight will rewards the players with 20 experience, some coins, and 5 gems, and they will level up to level 15.

The amount of coins given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

4 cards (plus one bonus card) will also obtained. At least one card is a guaranteed Legendary. The rest of the cards can be either items, special moves, or perks with a rarity of Common, Rare , Epic , or Legendary.