Armor (SF3)

Armor is one of the three types of equipment that are used, along with weapon and helm. Armor reduces the damage dealt to the body and increases the power of unarmed attacks (punches, kicks, and throws). Armor also defines the fighting style of a character. The player will assume the fighting style of the Legion faction if they do not have an armor equipped.

Armors are classified based on their rarity: Common, Rare , Epic , and Legendary. Armors with higher rarity are stronger and come with more slots. All armors, except for the common armors, come with Shadow Ability.

Armors can be bought from the store. Otherwise, they can be obtained from chests won in duels, booster packs, or looted from defeated opponents. If the players receive an armor that already owned, a part of an upgrade bar will fill up. When the upgrade bar fills up, the armor will be upgraded, and a number of Shadow Orbs will be given. Better chests and booster packs may contain armors with higher rarity. As for the drops from opponents, the players may obtain armors with random rarity; it is possible to get an armor with epic or legendary rarity, but the chance is small.

Legion
Heavy armors with brute moves. These armors limits movements, but compensated by their strength. Introduced in Chapter I.

Dynasty
Lightweight armors with swift moves and plenty of combo. Introduced in Chapter II.

Heralds
Highly advanced armors with precise moves. Introduced in Chapter III.

Special Armors
Special armors are limited-time armors that can only be bought from the store with a special currency. They are only available during special events update. Their rarity are classified as Unique.

Trivia

 * Legion armors does not allow the character to perform wall jump.
 * Dynasty and Heralds armors share the same kick movesets, although Heralds armors cannot deal as much kick combo as Dynasty armors. Most attacks dealt with the Heralds armor aim for the head, while Dynasts armor can hit in a broad angle.