At Death's Door

At Death's Door is the name of a special quest in Shadow Fight 3, available to be played during Sanguine March event. A Scout asks for the player's assistance to check an unknown death cult that settled deep in a forest.

Fight Info
There can be up to 10 rounds, and in each round the players faces cults wielding various weapons. A single random dissenter appears for only one round per attempt, while their leader appears in fixed rounds. The players has to survive all rounds in order to score a win and get the full reward; failing at any round is considered a loss. Each round has a fixed reward of its own and when the players fails to survive a round, the reward of the last round passed is given. Every round must be played in succession to its previous. Players' health will recovered by only 10% after winning a round. The more cults defeated, the more the players will be rewarded. The level and power of the players equipment (regardless of low or high) does not affect the difficulty in this fight. Each round is timed 99 seconds, and the players must defeat the dissenter before the timer ends, otherwise they will lose.

There are two modes available: Regular and Grand. Grand carry random rules in each round, making it much harder. Regular does not have random rules like in Grand. Both modes only can be played for free once. After that, the players must wait for one day in order to play Regular again or pay 200 coins. While for Grand, the player must pay 50 gems.

Dissenters
Players will face various dissenters that wields various Legion weapons and utilizes various Shadow abilities. They fights with the Legion fighting style.


 * Name: Dissenter
 * Round: 1, 2, 4, 5, 6, 8, and 9
 * Weapons: Dual Swords, Spear, One-handed Sword, Two-handed Sword, Hammers, or Maces

Weapons Shadow Ability

 * Crush (One-handed Sword, Spear, Maces) SHADOW STRONG WEAPON.png
 * Pierce (Dual Swords) SHADOW_DUAL_SWORDS_SLASH.png
 * Lunge (One-handed Sword) SHADOW_SWORD_LONELY_SPINNING_SLASH.png
 * Rift (Two-handed Sword) Image-0.png
 * Mash (Hammers) SHADOW_HAMMERS_THROW.png

Armors Shadow Ability

 * Thud SHADOW_THUD.png

Helms Shadow Ability

 * Choke SHADOW_MIND_THROW.png

Mother Death
The cult leader, Mother Death, will be fought at round 3, 7, and 10.


 * Name: Mother Death
 * Faction: Legion
 * Weapon: Sin Eater (Two-handed Sword)
 * Armor: Sanguine Cowl
 * Helm: Eye of the Reaper
 * Ranged Weapon: Crossbow

Shadow Abilities
Thrusts the sword forward. If it pierces through the player, Mother Death will lifts the player upward using the sword. Mother Death then charges the sword with Shadow energy, damaging the player, before throwing the player away.
 * Vane

Leaps forward and smashes the ground with both feet, causing a small earthquake and knocking down the player in a short range shockwave.
 * Thud SHADOW THUD.png

Throws a Shadow energy forward at neck level. If the player is grabbed, he/she will be telekinetically choked, suspended in midair, before being slammed headfirst into the ground.
 * Choke SHADOW MIND THROW.png

Possible Rules
These rules appears in Grand mode. There are no rules applied when fighting Mother Death.


 * Faster Shadow Energy accumulation
 * Fight in the dark
 * Enemy restores health with hits
 * Health drops overtime
 * Opponent regenerates
 * Restore health with hits
 * You fight unarmed

Rewards
The rewards are the Trophies, which can be used to buy the Sanguine March Set from the store. More Trophies will be given if the players can defeat more cults, up to 50 (Regular) or 500 (Grand).

Trivia

 * When the Scout sees the player, he wonders if they ever met before. This is a reference to the Patient Zero quest from Chapter III.
 * The Sanguine March Set have the exact same design as the gear worn by Executioner, an enemy from Chapter I.
 * Sanguine March event started on March 7th 2018 and will lasts for 7 days.