Burning Past

Burning Past is the name of the first main quest of Chapter V in Shadow Fight 3. It takes place in the ruins of Dynasty dojo.

Story
Galen tells the party all he knows about Shadow. He is a stubborn man, and a commited fighter against shadow energy, a tenacious zealot as Galen describes. Eventually, they parted ways because of different viewpoints. Shadow was already in old age when teaching Galen, but he would not be surprised if Shadow is still alive and stubborn as always. Galen keep a map with coordination to find Shadow Island, a place Shadow referred to as his shelter, where he used to return, again and again. The map is somewhere in his ruined dojo. If they can take care of the Marauders there, Galen will be able to find the map.

Fight Info
The fight consists up to three rounds, and the players must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the Marauder before the timer ends, otherwise they will lose that round.

Enemy Info

 * Name: Marauder
 * Fighting Style: Legion
 * Weapon: Spiked Maul (Two-handed Hammer)
 * Armor: Marauder's Breastplate
 * Helm: Marauder's Helm
 * Ranged Weapon: Prepper's Hatchets (Throwing Axes)

Perk
A chance to deal full damage through player's block.
 * Breacher ICON PERK BREACHER.png

Shadow Abilities
Smashes the ground with both hands, causing earth spikes to emerge from below in a small area around him.
 * Crush SHADOW STRONG WEAPON.png

Quickly boosts forward and rams the player back with a shoulder charge.
 * Ram SHADOW_STRONG_ARMOR.png

Throws a Shadow energy forward at neck level. If the player is grabbed, they will be telekinetically choked, suspended in midair, before being slammed headfirst into the ground.
 * Choke SHADOW MIND THROW.png

Charges up and throws an axe that explodes with damaging Shadow energy on contact with the player, knocking them down.
 * Concussion SHADOW RANGED STRONG EXPLOSION.png

Rewards
Winning this fight will rewards the players with 20 experience and some golds.

The amount of golds given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

4 cards (plus one bonus card) will also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare , Epic , or Legendary.