Board Thread:Guides/@comment-24476832-20150929144510/@comment-58.6.185.238-20190625070329

Ninjablademaster wrote: ''Note: This guide is by BaconMan1234, and could be opinionated. However, the opinions can be overlooked because they don't seriously affect the guide.'' '''SOURCES: The writer has beaten Shadow Fight 2 - the Interlude, original story and Gates of Shadows. Everything but the Titan. The writer does not use gem weapons in the game, only the coin weapons. '''

This is a guide for defeating Hermit, the second boss in Shadow Fight 2.

Introduction
Hermit is easily one of the most difficult boss in the game. His lengthy, complicated and damaging attacks, insanely powerful boss ability and advanced magic spells make him extremely tough compared to all the other demon bosses in the game. The only bosses that could match his difficulty would be Titan, who isn't even out yet, and Wasp.

Background Information
Hermit wields two sabres. The sabres' attacks are similar to those of the sais and stilettos, but there are a few major differences. Hermit uses the Lightning Arrow and Water Ball spells - which are three and four Acts advanced, respectively. Hermit has a special boss ability: he can meditate, causing him to rise into the air and summon an intense lightning storm, all the while being encased in an electric blue aura. His ranged weapons are easy enough to dodge, except for his notorious Needles which are thrown in sets of three.

Recommended Equipment
Highly skilled players can defeat Hermit with outdated or basic equipment and weapons. However, the equipment listed in this section certainly makes the fight against Hermit much easier, regardless of skill level. The equipment in this section makes the fight beatable in few attempts by players of all capability levels. You can certainly choose to enchant your equipment if you need.
 * WEAPON: Steel Nunchacku (Upgrade 111)
 * ARMOUR: Chainmail (Upgrade 111)
 * HELMET: Bronze Casque  (Upgrade 69)
 * RANGED WEAPON: Kunai (Upgrade 34)

Fighting Hermit

 * Hermit uses rapid attacks that strike from a medium to long distance. His attacks are relentless and Hermit is not afraid to reach up to Crazy style to defeat you.


 * Hermit typically waits for your character to move first. As ranged weapons were revealed by Lynx in the first Act, they are nothing new and so Hermit is not afraid to use them at the start of the round.
 * Hermit's magic is devastating! Therefore, you should save your ranged weapons for when he is just beginning to cast a spell. That will disrupt his magic and save you a ton of health; or maybe even the round.
 * When Hermit starts twirling, you know he is initiating his deadly boss ability. It is extremely tricky to get him to stop casting lightning bolts once he is levitating, so the best thing you can do is stop him from beginning the lightning storm at all. Jump back and throw a ranged weapon at him: if you are next to him when he begins the storm, you will get knocked down and struck by lightning immediately!
 * Hermit's thunderstorm follows your character! If you are caught by a bolt, you lose a great deal of health. The only way to stop him is to jump high and kick him, or use high-striking attacks.
 * To dodge needles, either duck just as they are thrown, while they are still close together and have a small range, or as they are very spaced apart so you can fit in a gap between the needles.
 * In order to win shit on it