Talk:Heralds/@comment-38458358-20190604154010/@comment-31479589-20190608155526

I love Legion's perks, they do have the best perks. The combination of Berserk + Shadow Burn + Damage Absorption + Rock + Revenge is a bane for enemies' existence. That said, you didn't give Heralds enough credit. Of course they have to rely on Critical, it's Heralds gimmick. Just like shield is Legion's gimmick and combo is Dynasty's gimmick.

Heralds exceeds in build diversity better than other factions. You have perks that allow you to build for either fast shadow energy recharge, pure damage build, or both. Precision and Recharge, together they may allow you to enter shadow form twice in one round. Precision and Discharge, they can mimick Liquidator's ability; dealing high damage while sucking enemy dry from shadow energy. Or Precision and Vaporization, Precision deal high crit damage which will make the opponent get more shadow energy, which you then take advantage to deal even more damage with Vaporization. This perk combo is as potent as Berserk + Shadow Burn and Wolverine + Flurry in term of damage. And of course, you have Critical Mass that compliments well with Precision, and Shadow Remedy which can save you from a killing blow and turn the tide of battles. Deflection is actually the better one because it's Epic, meaning it's easier to get and therefore, you can upgrade it more often compared to the Legendary Damage Absorption.

I know there are other nice weapons and perks with other factions too. However, Heralds is a very complete faction; they can do damage multiplier, shadow energy boost, restore health, damage reduction and the highest critical chance of any faction and they're very competent in all of those aspects. That is simply too many advantages for one single faction to have, especially when you compound it with two of the best Rare perks in the game (Precision and Critical Mass), which are better than any of the Legendary perks available currently.