Mercenaries



After Shadow defeats Colonel, the fourth bodyguard of Shogun, Shogun orders his fifth bodyguard General to find and execute Shadow (whom he thinks is the Prince) and his allies to which General responds that he will round up his best mercenary unit to hunt Shadow down. Before Shadow can fight General and reach Shogun he must defeat the five mercenary unit of General.

The storyline fight then deviates from its usual simple duel to more of a survival battle where in each round Shadow must face one mercenary at a time and defeat one to proceed to the next without losing. Losing a round will make Shadow restart his fight from the first mercenary onwards much like survival. Each round is timed 99 seconds and do not have any altered rules and conditions. Like survival, defeating each mercenary has its own respective reward in coins and XP is offered after the defeat of the last mercenary.

After all mercenaries has have been beaten and reward has been given, the game takes the player back to the main map where General can now be fought in a normal face off.

Mercenaries & Weapons
In the order of their appearance:
 * 1) Sais
 * 2) Blade Tonfas
 * 3) Curved Swords
 * 4)  Modified Claws
 * 5) Modified Axes.

Trivia

 * Unlike all other characters from the storyline i.e. bodyguards and demons, none of the mercenaries have a speaking role of their own.
 * This is the first time players will encounter survival type fight in the storyline. Second is during the battle of Gates of Shadow and third in the interlude where all main story fights are of the same kind. This is also the only battle in the storyline of such kind where the player will not face any modified rules and conditions (like those of Gates of Shadows) or Perks and enchantments (interlude storyline fights).
 * Mercenary 3 wields an unobtainable version of curved Butterfly Swords, which are slightly more curved than Major.
 * Mercenary 4 wields claws, that look like lynx's claws but each claw is thinner.
 * Mercenary 5 wields modified and unobtainable Axes/Labyryses.