Board Thread:Questions and Answers/@comment-31762568-20190808094427/@comment-31479589-20190808172139

I think, I'll drop here my opinion on how the three factions will fare in PvP based from my observations. As a disclaimer, you'll meet various players with varying degree of skill and experience in PvP. So, it all depends on the players in the end.


 * Legion>Heralds>Dynasty. Heralds with their new buff are no pushovers, they could took away half of your health with Critical Charge. Someone who plays in pure Legion style seems a bit rare, but when you meet one, you're in for a deadly fight. Haven't seen any notable Dynasty feats, though they have potentials.
 * Legion are very dangerous. I've seen players using Hammers, Two-handed Swords, One-handed Swords, and Giant Swords the most, and one with Flail & Shield. They can tank with Damage Absorption or Rock or Shielding, and then they one-shot you with Berserk or Shadow Burn or Breacher, or a combination of those. Not to mention Basher, Damage Return and Predator.
 * Didn't see lots of Dynasty. Contrary to popular believe, not many players used Shuang Gou or if there's any, they usually got defeated too quickly. Dadao is the real deal here, and Hawk's Feather surprisingly did a better job than Accusation. Nunchaku too, though their patterns became predictable after a while. Sabers, Chain Knife, and Deer Horns are potentially devastating in the right hands. Their Regeneration and Poison Skin are surely annoying, but not that bad compared to the other factions.
 * Heralds are strong too. Their Critical Charge is annoying; if you're not doing anything, they get free hits. If you try to dodge/interrupt them, good chance they'll strike you first with critical. Fate's End and Whip Katars benefit the most and it shows in this second PvP test. Katana, Naginata and Claws are potentially dangerous too when used right. And of course, Heralds perk sets just make them even stronger. Precision, Critical Mass, Interference, Time Bomb, Shadow Remedy, Transfusion, Amplification, Vaporization, you mention it.
 * Abdicator is the most used set in this second test, followed by Divine Judge. The thing is, Abdicators usually built themselves with setup that allows them to defeat any non-Legion enemies within 2-4 hits and to tank lots of strikes. It's like they don't even need any set bonus in the first place, fights were usually over already before Abdicators could activate their set ability. And if they ever lose all their health and get the chance to activate their set ability, Abdicator suddenly become very predictable. You can easily interrupt their attacks, counter-attack after you blocked their strikes, or simply rolling away while throwing ranged weapons for 10 seconds.
 * While Divine Judge, this set is not as OP in PvP as everyone made it out to be. You can easily stops them from gaining shadow energy by just blocking their attacks or staying away from their range, which usually takes their precious 3 seconds. Aside from Leash and Special Move (Fling, Dynamo), Divine Judge has to make at least 2 moves to get 3 combo. You may did a mistake and got hit by the first move, but after that, it's easy to just block or dodge their second move. And because people know what ability the Judge will usually cast, dodging their shadow attacks are again, far more easier than everyone made it out to be. Even the Gloomy Spectre is far more useful than Divine Judge in PvP.