Fight Terms

Like many fight games there is many diffrent terms used in Shadow Fight 2, during the fight.

Styles
Fights in Shadow Fight 2 allow players enhance their fight abilities through Styles. They describe how well players are doing in a round during fight and in turn help in a doing better in the fight.Players start on Passive and can progress through Styles by utilising different moves and techniques to cause damage to the opponent. Each successful unrepeated attack helps in filling up the Style Bar by a small amount. However, if hits are blocked for a long time or result from the same moves repeatedly the Style Bar progress will decrease. The Styles are:
 * 1) Passive: All rounds begin at this Style and then progress to higher Styles. It is indicated with the white colour and the game does not name it below the Style bar unlike others but it does display it during Fight Bonus at the Style-reached.
 * 2) Hard: It is depicted with a Yellow colour.
 * 3) Brutal: It is shown in Orange-Yellow colour.
 * 4) Aggressive: Having an Orange-Red colour, reaching this style awards the player the achievement "Aggressive". This and higher Styles make lots of fights easier to win like ones with Insane difficulty.
 * 5) Crazy: Green coloured, reaching this Style awards the player the achievement "Crazy".
 * 6) Fantastic: Makes the bar Blue in colour, reaching this Style awards the player the achievement "Fantastic".

Attacks and Moves
Combining moves will allow the players to do special attacks.
 * First Strike: Only one of the Player or computer can do first strike during a round,First strike makes attack more powerfull.
 * Shock: Dealing a lot of damage in a short time to opponent will result in Shock, which will disarm enemy.
 * Head Hit: Hitting enemies from their heads will result in headhit, deals more damage
 * Critical: There is a critical chance with each attack, which will make damage more powerfull
 * Combo: Doing 3 or more attacks in a short time will activate the combo meter, increase with each hit.If player doesnt do damage for a long time combo meter will be disabled

Challenges

 * Hot Ground X: Staying on ground for x seconds will result in lose, opponent wins one round automatically