Magic

In Shadow Fight 2, magic attacks are the most powerful attacks in the player's attack arsenal. Magic is unlocked after defeating Hermit, the second demon from Act II: Secret Path. Magic can only be used when the magic energy meter is fully charged; the meter is charged by taking or receiving damage from kicks, weapon damage or unarmed attacks. Moves with more "power" (as indicated in the in-game movelist) generate more energy.

Magic attacks require time to be conjured before being launched. Magic spells in Shadow Fight 2 may be grouped based on the way they are conjured, how they travel across the battlefield, how they are aimed and how they strike the enemy. The three informal classifications are: Magic is un-blockable, but may be dodged. Magic has much more attack power than weapon, kicks, unarmed or ranged attacks, and when upgraded to the same level as other attacks can easily deal more than triple the damage.
 * 1) Aerial Magic Attack: Those aerially fired across the battle area (x6)
 * 2) Ground Magic Attack: Those smashed into the ground and rise up from underneath the opponent (x5)
 * 3) Celestial Magic Attack: Those which descend on the opponent from above. (x3)

Unavailable Magic Items

 * Lightning
 * Widow's and Corporal's Ice Ball
 * Widow's Ice Pillar.
 * Titan's Mind Throw

Trivia

 * Corporal is the only bodyguard with a magic attack not yet in-stock for Shadow.
 * Most of the magics have Weakness Enchantment.