Board Thread:Shadow Fight 3 Discussion/@comment-47.36.110.203-20181025085524

Well we get a much needed update and guess what? They revamped the A.I. to learn from the same attacks that work against the computer avatars and looks like they left all the bullshit way to fast reactions to be even remotely competitive for the player. Knock a scripted fighter to the ground and watch them barely aquire dust on their butt before springing uprigh tand attacking much faster than any player could do the same. Instead I usually lay on my back and do an ineffective leg pump at empty air while the A.I. faster than anything I could do, closes the gap and gets another 2-3 hits in while I struggle just to stand up.. happily the scripted players know the exact length of our attack range and just pause outside the hit zone luring the player to swing at nothing but air, then almost as fast as this company fleeces players to spend money upgrading thinking that it would help win once in a while.... anyone playing the game  after reaching level 5 has most likely become apathetic to the cheap unfair game play this company calls "fun". No the rules dont apply equally to player and scripted fighter, not when they can just weave around my attacks 2 or 3 times in a row while setting me up for the "shock" feature where I drop my weapons... usually right after I get the first win... and who thought it was a super cool idea to only handicap the player at various boss and side quests?? if they are in shadow mode why is their shadow meter empty? Could it be because the weapon perk that dows more damage the fuller the shadow gauge is on the opponent?? That would be right on course for this company that puts out an update to remove any of he few advantages we once had ingame... I give this game a whopping ONE middle finger UP for the unoriginal carnival type shill tactics to take players cash as fast as they can..

Nikki - Suck it, you lame money grubbers  