Thread:Warrior Of Time/@comment-31479589-20190802151437/@comment-37875052-20190809161819

In the most important thing I was forgetting to ask you from so many days. In our previous discussion you had justified the buffs of legion and dynasty. Of course they are game mechanics so we can treat them as software code but you had given real life justifications too.
 * For legion you stated that their weapons and armour are very heavy so when they swing them powerfully the hyper armour make sense because they are exerting their weight and even if they are hit they come crashing down on you


 * For dynasty you said that they exert their moves in combos and keep their damage increasing so you can think of it just like them being aggressive and on every hit the damage increases as the person is hitting stronger.


 * So what is your justification for the critical charge. I mean I I'm unable to think of a real life counterpart for it. And for critical charge even though it is a 10% random hit in game we can give justification that you hit the person in a crucial position that is why he takes more damage and falls down. For example he is kicking you and has only one leg on ground and few kick his other leg he falls down completely. Or when he is jumping in midair and you kick or hit him so he is more unbalanced. But how can someone charge a critical hit. Because even the justification for critical hit is vague?