Board Thread:Questions and Answers/@comment-99.196.144.6-20150707193914/@comment-27129269-20151028052257

Fire Ball: thows a ball of fire across the screen in the direciton of the enemy. Very standard.

Energy Ball: exactly the same as fire ball but looks different.

Dark Blast: the same as the previous two, just looks different

Dark Implosion: you throw magic onto the ground which follows the ground towards the enemy and explodes them upon impact.

Lightning arrow: like fire ball but much thinner hitbox(easy to dodge) and although the cast time is faster the projectile is slower.

Fire Pillar: throws magic into the ground which explodes a pillar of fire where the opponent stood upon casting the magic.

Water Ball: like fireball but much much slower.... this is my leasy favourite magic of them all.

Asteroid: you raise your arms up and summon two asteroids: one small then one large. they do almost equal amounts of damage each, but the first one is very hard to land, due to the long cast time and small hitbox. Also, these have a minimum distance from player. this means that you should not cast these if you are close to the opponent.

Force Wave: underhanded projectile, very fast cast, very slow projectile. good for melee range.

Fire splash: just like dark implosion.

Toxic cloud: player casts a green cloud above enemy, dealing much damage and disabling opponent for about 2 seconds. Note: to dodge, ducking is insufficient, as the cloud lasts for quite a while, To properly dodge, you should roll any direction.

Force ray: player summons a lazer from the sky to blast down to where the opponent stood upon cast. if the opponent is hit in the centre of the ray, they are stunned briefly and it deals more damage. if they are hit with the edge of it (it is very wide), then they take less damage but are also briefly stunned.

Wrath of flame: player hovers in the air and creates a small aura around their body, dealing damage to anybody in it. Then after a second or so player explodes the aura and does even more damage in a larger range with the explosion. Note:always use in close range as the range of the aura is quite small. also this move does a million damage it's rediculous

Torturers Rage: player jumps into the air and a massive saw cuts through the ground, coming from one edge of the screen, cutting below the player's jump, the cutting to the other edge. To dodge, simply jump up. Note: this does more damage when touched for longer, so if you mistime your jump you may still take damage, and, more importantly, this can be used to break down Titan's shield and do damage to him at the same time.

Monk's magic: player conjures plants underneath enemy, rooting them in place for several seconds.

Hope I helped lolllll