Utopia

Utopia is the name of a main quest in Chapter VII, Part II of Shadow Fight 3. It takes place at the garden of Dynasty Palace.

Story
After Itu confirms to Marcus that Shadow did attack Dynasty ten years ago, Marcus is then confused as to how can this happen. He assumes that this is another time-loop and he is the cause, before Bolo informs that this time it is Moira's doing. She casted a kind of a Dome of parallel reality, inside an invisible barrier between the Dynasty Palace and the outer world. Although it starts collapsing now, somebody must have stopped Moira's spell. Itu says that the Legion is on their tails, and they have to deal with an uncooperative palace security and quickly find Moira.

Fight Info
The fight can consist of up to three rounds, and the player must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the guard before the timer ends.

Enemy Info

 * Name: Palace Security
 * Fighting Style: Dynasty
 * Weapon: Golden Crescents (Deer Horns)
 * Armor: Solar Flare
 * Helm: Melting Rays
 * Ranged Weapon: Solar Bomb (Fire Orbs)

Move and Perks
A sequence of 5 attacks with Deer Horns.
 * Scrapper ICON SUPER DEERHORN 1.png

Ignore player's block and deal additional damage when attacking from behind.
 * Backstabber ICON PERK BACKSTABBER.png

A chance to steal 100% of the player's Shadow Energy.
 * Shadow Leech ICON PERK SHADOW DRAIN.png

A chance to shock the player with a hit after a Combo of 3 hits.
 * Pluck ICON PERK PLUCK.png

A chance to reduce player's hit damage over 2 seconds.
 * Weakness ICON PERK WEAKNESS.png

A chance to cause the player to lose health equal to a portion of his attack damage over 6 seconds.
 * Poison ICON PERK POISON.png

A chance to deal more damage for 2 seconds after a successful attack.
 * Wolverine ICON PERK WOLVERINE.png

Shadow Abilities
Spins around, striking outwards with the Deer Horns before tucking in his arms and pirouetting into the air surrounded by a ring of shadow energy.
 * Twist SHADOW DEERHORN SLASH.png

Tucks into a breakdance windmill, rapidly spinning horizontally forward while twirling his legs in the air, kicking the player many times.
 * Peg-Top SHADOW AGILE ARMOR 2.png

Slams a fist into the ground, causing a close-range explosive burst of shadow energy around him, and teleporting him backwards.
 * Burst SHADOW MINE.png

Hurls an orb charged with shadow energy on the ground, which spins towards the player. Upon contact, the orb will explode, knocking the player off their feet.
 * Trail SHADOW RANGED AGILE BOMB.png

Rewards
Winning this fight rewards the players with experience points, some coins, and 15 shadow energy.

The amount of coins given depends on the number of:


 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

2 cards (plus one bonus card) are also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare , Epic , or Legendary.

Trivia

 * The security shares alot of resemblances to the Void room hologram the player fought earlier, when they were searching for a way to defeat Shadow.