Lucrative Deal

Lucrative Deal is the name of the eleventh main quest of Chapter IV in Shadow Fight 3. It takes place on a burning Dynasty village.

Story
According to Yukka, the Insusceptibles leader was last seen with a Dynasty merchant, to sell the rift's Shadow energy. The party managed to catch up with a merchant who does not disdain such operations.

Fight Info
The enemy in this fight is a Dynasty merchant. The fight can consists up to three rounds, and the players must score two victories in order to win. The timer for each round is 99 seconds, and the players must defeat the merchant before the timer ends, otherwise they will lose that round.

Enemy Info

 * Name: Merchant
 * Fighting Style: Dynasty
 * Weapon: Chain Knife
 * Armor: Fine Raiment
 * Helm: Wrapped Kui
 * Ranged Weapon: Gilded Daggers (Throwing Daggers)

Perks
A chance to cause the player to lose health equal to a portion of merchant's attack damage over 7 seconds.
 * Poison ICON PERK POISON.png

A chance to deal more damage for 2 seconds after a successful attack.
 * Wolverine ICON PERK WOLVERINE.png

Shadow Abilities
Leaps forward while spinning horizontally with a whirl of Shadow energy around merchant, knocking back the player.
 * Tornado SHADOW AGILE WEAPON TORNADO.png

Tucks into a breakdance windmill, rapidly spinning horizontally forward while twirling his legs in the air, kicking the player many times.
 * Peg-Top SHADOW AGILE ARMOR 2.png

Slams a fist into the ground, causing a close-range explosive burst of Shadow energy around the merchant, and teleporting him backwards.
 * Burst SHADOW MINE.png

Charges up and throws a dagger that explodes into a small Shadow cloud on contact with the player, clouding all movements within the cloud and inflicting incessant damage to the player if they lingers in the cloud.
 * Cloud

Rewards
Winning this fight will rewards the players with 20 experience and some golds.

The amount of golds given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

Some cards (plus one bonus card) will also obtained. These cards can be either items, special moves, or perks with a rarity of Common, Rare , Epic , or Legendary.