Magic

Magic
In Shadow Fight 2, there is a new concept known as magic. You get it after beating the second boss, Hermit. Its button is the highest for now on the screen, and it is very unique compared to all other buttons. The Magic button is the same shape and size of the others, but there is a "load" meter around it. With every hit you make, the load meter increases. It takes aprx. 10 successful kicks to fill the meter, 5 successful blows, or 7 successful weapon-less punches. As with the attack itself, It takes about 3 seconds to charge the beam before throwing it. Those 3 seconds are critical and leave you wide open. You must plan you attack wisely in order to fully launch the attack.

The best advice is to watch the enemy, but otherwise, stay low and wait for the enemy to get far enough that you can hit him without him dodging, yet close enough so he cannot glitch out in his own sensor box. Here is a good combo when you are at that distance.

WARNING-WATCH FOR ENEMY COUNTER ATTACK

Down+Kick+Kick, Back+Back, Foward+Punch+Punch;

if you have a long range Fpp (foward punch punch): Back+Back, press Magic

if you have a short range Fpp: Foward+Foward+Punch, Back+Back, press Magic