Board Thread:Questions and Answers/@comment-31762568-20190912182151/@comment-40164506-20191001180609

i'm gonna try my best on this post and remaster the sfa clan rankings that i wrote on what i believe was casual discussion thread 7, it's an old post and my thoughts have changed about it

Su: the clan leader, has a high affinity for leadership and knows what to do in tough situations and insane-impossible difficulty fights

Anon: second in command, controls the clan if the main leader isn't online, has most of the power of the leader of the clan

Warrior: general, controls fights and when we head out to battle for each day, powerful, but doesn't have as much power as second commander or leader

Ahsan: raid captain, leads some of the raids against other clans, each raid must be approved by the general, if the general isn't on, then either second commander or leader must approve

Shadowslayer (me): warden, watches and moniters activity, has some control of raids if raid captain isn't online

Hailtoshadow: would be considered a grunt, but has some of the warden's power if the warden isn't online

Leader perks:


 * can ban those that do not follow rules (temporary or permanant)


 * can promote or demote clan members depending on what they do


 * can gift others anything (if gifting is allowed)


 * access to private messages


 * can message whoever


 * has the ability to take over positions until the actual person is online


 * can approve or deny raids if raid captain isn't on

The second commander has the same abilities execpt for taking other positions

General perks:


 * can promote or demote people depending on what they do, but only once for each person


 * access to private messages


 * can approve or deny raids


 * if a new rule is made, they can look at higher staff for approval or denial


 * can recall raids if needed

Raid captain perks:


 * full control of making raids, must be approved first


 * can recall raids if needed


 * has rights of general if they are not online


 * access to private messages

Warden rights:


 * Access to private messages


 * has the ability to control raids if raid captain isn't online (only recalls and orginization)

The grunts have no perks other than armor perks, as they are the weakest

what are your opinions?