Predetermination

One More Try is the name of a main quest and mini-boss fight in Chapter VII, Part I of Shadow Fight 3. It is the second mini-boss fight of the chapter, which takes place in the past, at the valley before it became a Wasteland.

Story
Itu, still don't know the player had time-traveled twice, tells the two to stop fooling around and stop Iolanda already before she pass over the Core prototype to Shadow. Bolo finds it funny that even the brave and stubborn Iolanda admitted defeat to Shadow, as he had prepared her to become the next Sphere Keeper. Iolanda had been trained by Bolo since she's still a kid, to handle shadow energy and to made her immune to the influence of Shadow Mind. But when Marcus returned, Iolanda stole the prototype from Shibata and brought it to Shadow. The player travels to the past time once again to stop Iolanda from delivering the prototype.

Fight Info
Iolanda is fought as the second mini-boss of Chapter VII: Part I. The player will be equipped with Saccadic Masking and Neurovisor in this fight. However, only the appearance is changed. The player's defense, unarmed damage and shadow damage are still determined by the current armor and helm they're equipping. The fight consists of up to five rounds, of which the player must win three in order to be declared victorious. The timer for each round is 90 seconds, and the player must defeat the reflection before the timer ends, otherwise they will lose that round.

Iolanda's health bar is consisted of four shorter bars. Each bar is connected to one of the three shadow devices that are installed on her back. If the player can't deal enough damage to and deplete the health bar, after 3 seconds since taking damage, Iolanda's curent health bar will regenerate to full health. By depleting all the health from one health bar, one shadow device will be blown up, stopping that depleted health bar from being regenerated. The player must destroy all the shadow devices and finish the last remaining health bar to take her down. Each health bar are separated from each other, meaning that any attack damage will not be carried over to the next health bar before a device explodes. Iolanda won't take damage from blocking attacks if she is still with the first 3 health bars; however, the last healthbar is her true health, which means she can take damage from any source of damage dealing (even blocks), but she can't regenerate health anymore.

Player Info

 * Name: Player's choice
 * Fighting Style: Heralds
 * Weapon: Player's choice
 * Armor: Saccadic Masking
 * Helm: Neurovisor
 * Ranged Weapon: Player's choice

Note: If the player owns Saccadic Masking and/or Neurovisor, they can customize it with perks and special move according to their preference, which will be usable during the fights.

Shadow Abilities
Slams the ground with one fist, creating an upwards close-range ring of damaging shadow energy around the player.
 * Blast Shadow precise armor explosion.png

Raises a hand and summons a pillar of shadow flame directly below Iolanda.
 * Eruption SHADOW PRECISE HELMET.png

''Note: These are the predetermined shadow abilities of the player's armor and helm. The player still can use the shadow abilities of their equipped weapon and ranged weapon in addition to the predetermined abilities above.''

Enemy Info

 * Name: Iolanda
 * Fighting Style: Heralds
 * Weapon: Accusers (Kamas) (recolored)
 * Armor: Detachment (modified)
 * Helm: None
 * Ranged Weapon: Massive Mines (Electromines)

Special Ability
After losing one round, Iolanda will starts using her special ability. She can detaches her limbs and controls it telekinetically to extend her reach. Iolanda could either detaches her arms to slash with the Kamas, throws her arms with the Kamas spinning vertically forwards before pulling them back like a boomerang, or launches her feets to kick the player from a distance.
 * Detachment

Moves and Perks
A sequence of 3 attacks with Kamas.
 * Pressing ICON SUPER KAMA 3.png

First hit to the player during the first 4 seconds of the round deals more damage.
 * Prepared Strike ICON PERK PREPARED STRIKE.png

A chance to cause additional damage with a critical hit.
 * Precision ICON PERK PRECISION.png

A chance to reduce the player's Shadow Energy by 100% of her inflicted damage dealt.
 * Discharge ICON PERK DISCHARGE.png

A chance to gain shadow energy equal to a portion of her attack damage.
 * Recharge ICON PERK RECHARGE.png

A chance to forbid the player to use block for 4 seconds with a hit.
 * Interference ICON PERK INTERFERENCE.png

A chance to set a bomb which will detonate for 2 seconds and inflict 100% of Iolanda's inflicted damage dealt.
 * Time Bomb ICON PERK TIME BOMB.png

Shadow Abilities
Slams the ground with one fist, creating an upwards close-range ring of damaging shadow energy around her.
 * Blast Shadow precise armor explosion.png

Stomps the ground, spawning a shadow electromine from the ground and spinning into the air. Iolanda punches the bottom of the mine in midair, firing a forward horizontal blast of shadow energy from the top of the mine at the player.
 * Deactivation SHADOW RANGED PRECISE ELECTROMINE.png

Quotes

 * Master Bolo! Is that you?
 * Stand still!
 * I have an appointment out!
 * You're a clumsy peasant.
 * That was unwise.
 * Don't you dare!
 * Stop molesting me!
 * Where did you get this suit?
 * Are you dumb?

Rewards
Winning this fight will rewards the players with some coins. The amount of coins given depends from the number of:


 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

Additionally, they will also obtain 15 shadow energy and two more cards (plus one bonus card). These cards can be either items, special moves, or perks, with a rarity of either Common, Rare , Epic , or Legendary.