Gizmo the Immortal

Gizmo the Immortal is the name of the last main quest and boss fight in Chapter VII of Shadow Fight 3. It is the second boss fight of the chapter.

Story
Itu wonders if the little girl Jet talking about could be Moira. Gizmo suddenly cuts their talks, saying that the Corporal's troops are on their way already. Shadow needed that child, and Gizmo claims he will become the ruler of Legion if he can give the girl to Shadow, and the Cleansing will follows. Gizmo then challenges the player once again to recall the good old days.

Fight Info
The fight consists of up to five rounds, of which the player must win three in order to be declared victorious. The timer for each round is 99 seconds, and the player must defeat Gizmo before the timer ends, otherwise they will lose that round.

There are two shadow zones on the ground, which can fill both the player and Gizmo's shadow bar if they are in the zones.

Gizmo had received many shadow energy injections, which resulted in his current condition, he is now much stronger than his past self. Gizmo wields an One-handed Sword as his weapon, but he is still a fan of hand-to-hand combat. When he enters shadow form, he change his weapons into a pair of shadow shields attached on both arms, which he treat as if they were brass knuckles. Gizmo's fighting style when using the shields is the same style as the Legion unarmed style.

Enemy Info
Shields (shadow form)
 * Name: Gizmo
 * Fighting Style: Legion
 * Weapon: One-handed Sword (normal form)
 * Armor: Stigmata
 * Helm: None
 * Ranged Weapon: Bloodthirst (Pilum)

Special Abilities
Runs onto the player. If the player get caught, Gizmo will slams the player to the ground.
 * Charge

Raises one hand upward and steals the player's shadow energy. The player will be pushed and knocked backward, while taking damage. Gizmo then uses the stolen energy to instantly enter shadow form, damaging his own self in the process. He will only uses this ability if the player is in shadow form.
 * Shadow Eater

Charges forward and punches forward. If the punch hits the player, they will be knocked down. Gizmo then punches the player in their face 4 times, before standing up and kicks the player's face. Gizmo will only uses this ability when in shadow form.
 * Brutal Takedown

Moves and Perks
A sequence of 2 attacks with One-handed Sword.
 * Steep Dive ICON SUPER SWORD 2.png

A sequence of 2 attacks with One-handed Sword.
 * Avalanche ICON SUPER SWORD 1.png

A chance to cause the player to lose health equal to a portion of his attack damage over 3 seconds.
 * Bleeding ICON PERK BLEEDING.png

A chance to gain a portion of his attack damage as health.
 * Lifesteal ICON PERK LIFESTEAL.png

A chance to stun the player for 3 seconds with a hit from his weapons.
 * Basher ICON PERK BASHER.png

A chance to deal more damage with a hit, losing a percentage of additional damage from his health.
 * Berserk ICON PERK BERSERK.png

A chance to cause the player to lose health and Shadow Energy equal to a portion of his attack damage.
 * Shadow Burn ICON PERK SHADOW BURN.png

Shadow Abilities
Smashes the floor with both hands, causing earth spikes to emerge from below in a small area around him.
 * Crush SHADOW STRONG WEAPON.png

Quickly boosts forward and rams the player back with a shoulder charge.
 * Ram SHADOW_STRONG_ARMOR.png

Punches upwards, causing a shadow fist of energy to quickly blast out from below the player.
 * Uppercut SHADOW UPPERCUT.png

Throws pilum charged with shadow energy towards the player. If hit, a wall will be formed behind the player, and the pilum will pierces through the player, trapping them at the wall.
 * Collector SHADOW RANGED STRONG PILUM.png

Quotes

 * Do you like the interior?
 * I traded beauty for power.
 * Some shady for daddy!
 * I'll borrow it.
 * I can teach you this trick.
 * Who's out of his mind? Me?
 * Bo-o-o-oring!
 * Sometimes I just can't stop.
 * The air itself helps me.
 * No! I'm scared... just joking.

Rewards
Winning this fight will unlocks Chapter VII, Part II. Players will level up to level 21, and they will receives some coins.

The amount of coins given depends from the number of:
 * Head hits dealt by the players.
 * Shadow abilities performed by the players
 * Critical hits dealt by the players.
 * First Strikes dealt by the players.
 * Maximum combo performed by the players.

Additionally, they will also obtain 15 shadow energy and two more cards (plus one bonus card). These cards can be either items, special moves, or perks, with a rarity of either Common, Rare , Epic , or Legendary.