Thread:Su712/@comment-31479589-20180723121201/@comment-31479589-20180730004529

I personally not a fan of such chest system, no matter how many we can get per day. Maybe I'm not used to it, but I prefer the good ol' shop system in SF2, where everything are available for ya, where we can buy and upgrade things we actually need. Let's say, you're stuck on a boss and you wait for chest to open, hoping for it to give you upgrade to Razor Edge. But nope, the chest give you some special moves of a weapon you don't even have and some new ranged weapons which are weaker than your current ranged. Instead of trying to "improving" the chest, I prefer them to give back the old shop and just remove the goddamned chest system.

Knowing Nekki, they probably give some easy quests, while also add ridiculously hard quests, probably the same style as daily quests in SF2 raids. Something like "Deal 10 head hits", "win 3 fights with full Dynasty set". And then, "Hit enemy with ranged weapon 20 times", "Shock 10 enemies", "Hit enemy with shadow ability 45 times"...