Talk:Act III: Trail of Blood/@comment-32172734-20190517232103

When you replay the Act III magic damage only challenge after the Interlude... and you realize you forgot to swap out your Monk's Amulet...

I did my best, but I ran out of time. At level 52, it takes 4 shots of regular magic (each shot takes away 32% of the healthbar), but it takes 10 uses of Monk's Amulet (not happening in 99 seconds). Moral of the story? None, because Magic Recharge is still the worst enchantment. Also, don't get Asteroid just to three shot. I even prefer Force Ray (slowest windup) over the dang thang.

I tried again with my Force Wave (fastest midair horizontal magic) enchanted with Bloodrage, and the 200% extra damage worked wonders. I still needed two shots, but that was almost the most satisfaction I ever got out of pressing a button once. (I felt even more satisfied when my Force Wave's Bloodrage got mirrored by Wasp's Damage Return. Call me crazy,  but watching both lifebars turn yellow simultaneously is great!)