Board Thread:Guides/@comment-34263638-20180419123542

Usage and Metagame
The Battle Hammers' main strength are its quick attack speed and its high tendency to knock opponents off their feet or shock them. This makes it into an effective combo-/rushdown-type weapon, capitalizing on its speed to barrage the opponent with concussive blows.

Their main weakness is their low range. Most of its moves cannot reach very far and are therefore quite susceptible to being outranged or hit by missiles. Therefore, players using the Battle Hammers must learn to quickly move after the opponent retreats to continue to bash their head out.

As seen in their usage by players, these are the primary roles of each of the Battle Hammers' moves. Note that this is subjective and does not mean that any other method of using the Battle Hammers is ineffective or incorrect.


 * Combo Moves: Batons Slash, Batons Double Slash, Battle Hammers Super Slash, Batons Spinning Slash, Batons Low Slash


 * Primary Damage-Dealers: Battle Hammers Super Slash, Batons Spinning Slash


 * Defensive Moves: Batons Spinning Slash, Batons Low Slash, Batons Upper Slash

The Battle Hammers are not as common a sight as Monk's Katars or Kusarigamas, but they still have a large audience nonetheless. Use of this weapon is often justified by its potent combo potential that allows it to easily rack up damage in short amounts of time. 