Board Thread:Guides/@comment-31479589-20190731165532/@comment-31479589-20190831011214

37.143.226.196 wrote: the cap at level 22 doesnt fit because all legendary abilities shown here at their supposed level 22 actually reach the %'s at level 19. For an example I have Basher at level 15 and its at 18% chance, for every level it goes up by 2%. Basher starts at 10% in level 11 and if you upgrade it to  level 19, thats 8 levels of 2% upgrades, which equals to 16% total, and 10%(level 11) plus 16%(8 levels of upgrades) equals a max of 26% which is the shown max level here. But these 26% are reached at level 19 instead of 22, making the statement that legendary perks cap at 22 to be false, they cap at 19, it makes no sense for some abilities to go higher than 19 because their %'s cant go higher(The rock reaches 100% at level 19 so it has no point to go higher till level 22) the rare and epic capped levels are correct but the legendary are not. You brought up a good point, but consider a possibility where the %'s upgrade rate become lowered the higher you go. For example, Basher's 2% rate become 1% when the perk reached level 16. Of course, this is just my guess, since almost no one have a high-levelled enough perk for us to prove either point. Although I heard somewhere that you require 5 millions coins just to upgrade a Legendary perk to level 20.